
A CRM and marketing platform. Communities and courses sit next to pipelines, booking, email, two-way texting, calling and client sub-accounts.
Try GoHighLevel free for 30 daysA community platform. A feed, courses, events, gamification and paid memberships, with payments built in and a fee on each sale.
Try Skool freeSkool vs GoHighLevel is a question I hear from coaches all the time, usually from someone who already runs a Skool group and keeps hearing that GoHighLevel "does communities too". It does, and the two now look surprisingly alike inside a group. They still come from very different places. Skool is a community platform and nothing else. GoHighLevel is a sales and marketing CRM that added groups. I've used both, and this comparison puts them side by side on price, fees, community, gamification, courses, payments and automation, with prices taken from each company's own pages.
Short version
- Skool costs $9 a month on Hobby or $99 on Pro, plus a transaction fee of 10% + $0.30 on Hobby or 2.9% + $0.30 on Pro.
- GoHighLevel costs $97, $297 or $497 a month, and you pay your own payment provider's fees with nothing added on top.
- At $1,000 to $20,000 a month in member revenue, Skool Pro and GoHighLevel Starter with Stripe cost almost the same.
- Skool is simpler and better if a community is all you need. GoHighLevel wins once you also want a CRM, email, texting or clients.
- Both have 9 levels, points from likes and a leaderboard, so gamification is no longer a reason to stay on Skool.
The short answer
If a community is your whole business, pick Skool. It's simpler, it's quicker to set up, it handles payments and EU VAT for you, and the Hobby plan is the cheapest way I know to start a paid group. I'm not going to pretend GoHighLevel beats it at its own game.
If the community is one part of a bigger business, GoHighLevel is the better pick. You get groups, paid memberships and courses, plus the pipeline, booking calendar, email, texting and workflows that Skool doesn't have. Coaches who sell high-ticket programs on calls, and agencies running groups for clients, get far more from one GoHighLevel account. My GoHighLevel review covers what it's like to live with day to day.
Pick GoHighLevel if- Your community feeds sales calls, coaching or high-ticket offers
- You want email, texts and calls in the same account
- You want to use your own Stripe or another payment provider
- You run communities for clients or plan to
- You already pay for a CRM and want one bill
- A community, with or without a course, is all you sell
- You want the simplest setup there is
- You want Skool to handle payments and EU VAT
- You want people to find you on Skool's discovery page
- You're starting small and want to pay $9 a month
What each platform is built for
Skool describes itself as a community platform, and that's exactly what it is. You get a community feed, courses, events and live calls, paid memberships or one-time course purchases, and a leaderboard that rewards members for taking part. Skool says you can set it up in less than 30 minutes, and in my experience that's fair. There's very little to configure because there's very little else in the product.
GoHighLevel is built for agencies and businesses that sell through conversations. Each business gets a sub-account with its own CRM, phone numbers, calendars, funnels, workflows, courses and communities. Communities live under Memberships, next to courses and a client portal, and every member is also a contact in the CRM.
So the difference is focus. Skool sees a member who joins a group. GoHighLevel sees a lead who might join a group, book a call and buy something else later.
Skool is a community that charges a fee on each sale. GoHighLevel is a sales system that happens to include a community.
Pricing compared
Both companies price in US dollars and bill month to month, and both offer a yearly option. Skool says yearly gets you 2 months free. Prices below come from each pricing page as I read them on 21 October 2026, so treat them as approximate and check before you buy. You can see every plan on GoHighLevel's pricing page and on Skool's pricing page.
| GoHighLevel | Skool | |
|---|---|---|
| Entry plan | Starter, $97/mo or $970/yr | Hobby, $9/mo |
| Next plan | Unlimited, $297/mo | Pro, $99/mo |
| Top self-serve plan | Agency Pro, $497/mo | None |
| Members and courses | Unlimited contacts, communities included | Unlimited members, courses, videos and live calls |
| Fee on your sales | None from GoHighLevel, your provider's fees apply | 10% + $0.30 on Hobby, 2.9% + $0.30 on Pro |
| CRM, email and texting | Built in, usage billed | Not listed on the pricing page |
| Free trial | 14 days, or 30 through the Bootcamp link | 14 days on both plans |

What you pay as your community grows
Sticker prices don't tell you much here, because Skool takes a fee on every sale and GoHighLevel leaves fees to your payment provider. The table below assumes one community selling a $50 monthly membership, so $1,000 a month is 20 members, $5,000 is 100 and $20,000 is 400. Skool's fees come from its help centre and include card processing. For GoHighLevel I've used Stripe's standard 2.9% + $0.30 as an example rate. Your provider and your members' cards may cost more, and GoHighLevel usage for email or texts isn't included.
| Monthly revenue | Skool Hobby | Skool Pro | GoHighLevel Starter + Stripe (example) |
|---|---|---|---|
| $1,000 | About $115 | About $134 | About $132 |
| $5,000 | About $539 | About $274 | About $272 |
| $20,000 | About $2,129 | About $799 | About $797 |
Two things jump out. First, Skool Pro and GoHighLevel Starter with Stripe land within a couple of dollars of each other, because Skool Pro's fee matches the Stripe example rate on payments under $899. Second, Hobby gets expensive fast. It's the cheapest option at $1,000 a month, but somewhere around $1,300 a month in sales the 10% fee costs more than upgrading to Pro. If you're on Hobby and growing, move to Pro before it costs you.
Skool's help centre adds a point in its own favour. It says Stripe charges an extra 1.5% for international cards and 0.5% for subscriptions, and that most people switching from Stripe to Skool save 1 to 2%. If a lot of your members pay with foreign cards, Skool Pro can come out a little cheaper than my example. GoHighLevel has its own extras too. Texts cost about $0.00747 per segment in the US plus carrier fees, and a branded community app for your members is $49 a month per sub-account. My SMS and phone pricing guide lists every rate, and the GoHighLevel pricing guide covers the rest.
Prices and fees here come from GoHighLevel's and Skool's own pricing pages and help centres. The Stripe rate is an example, not a quote. Both companies change their plans from time to time, so confirm them on each site before you buy.
Price
For one community, Skool is cheaper to start and Pro matches GoHighLevel on fees. GoHighLevel only wins if it replaces other tools you pay for.
Community features
Skool's community is the product, and it feels like it. When I run a Skool group, everything a member needs sits in a few tabs at the top: the feed, the classroom, the calendar, the members list and the leaderboard. There's almost nothing to set up, members understand it straight away, and it works the same on a phone. Skool also has a discovery page where people browse communities to join, which can bring you members you didn't market to.
GoHighLevel's groups look very similar once you're inside one. There's a discussion feed, a learning tab, events, leaderboards, members and an about page. You can make a group public or private, ask membership questions, set up a newsletter, moderate content and choose which tabs to show. GoHighLevel even has a discovery setting, and its form says a group appears on the discover page once it has more than 10 members. My GoHighLevel communities guide walks through the full setup.

The difference is how many settings sit around it. In GoHighLevel there are more choices, which is great when you need them and slower when you don't. Skool gets a new group running with fewer decisions.
Community features
Both cover the feed, events and members. Skool is simpler and has the bigger discovery audience.
Gamification and engagement
Gamification is the reason a lot of people choose Skool. Members earn points when others like their posts and comments, climb levels and appear on a leaderboard. In my own groups it's the feature that gets quiet members posting.
GoHighLevel copied the model closely. Its help centre says 1 like earns 1 point for the author, and groups have up to 9 levels at 0, 5, 20, 65, 155, 515, 2,015, 8,015 and 33,015 points. You can rename the levels but not change the thresholds. You can add up to 3 rewards, though GoHighLevel says they're managed offline and can't be linked to a level yet. Levels are per group, so a member starts at level 1 in each new group.

Gamification
Both use likes for points, 9 levels and a leaderboard. Skool's version is the original, but GoHighLevel's now does the same job.
30-day free trial
Community, courses, CRM and SMS in one.
14-day free trial
Community, courses and gamification in one.
Courses
Skool includes unlimited courses and videos on both plans, and Pro adds a custom URL and an affiliate program for your community. Courses sit in the classroom tab of your group. You can include courses in the membership or sell them as one-time purchases. It's simple and it keeps the course next to the conversation, which is how most community courses are used.
GoHighLevel has a separate Courses area under Memberships, with no published limits, and you can sell courses through its own checkout and order forms. Groups have a learning tab too. Because students are contacts in the CRM, a workflow can tag them, email them or text them when they buy or finish a lesson. Forms, surveys and quizzes are listed as core features.
For a typical community course, I'd call this even. Skool is quicker to use. GoHighLevel gives you more ways to sell and follow up.
Courses
Both include unlimited courses. Skool keeps them simple, GoHighLevel ties them to sales and automation.
Payments and fees
Skool handles payments itself. Members pay in US dollars, and you get paid in your local currency every Wednesday, after a first payout that can take up to 14 days. Skool is the merchant of record, so it collects and pays EU VAT for you. That's a real time saver for a solo creator. The trade-offs are that you can't use your own Stripe account, the limit is $100,000 per charge, and the fee is 10% + $0.30 on Hobby or 2.9% + $0.30 on Pro, rising to 3.9% + $0.30 on payments above $900.

GoHighLevel doesn't process payments itself. You connect Stripe or another provider, pay that provider's fees, and GoHighLevel adds nothing on top. Paid groups can be one-time or recurring, monthly or yearly, with trial days and taxes from your payment settings, and there's a test mode. You handle tax registration yourself, but you keep the customer relationship in your own processor.

Payments and fees
Skool handles VAT and payouts for you. GoHighLevel lets you use your own processor with no added fee.
CRM, email, SMS and automation
This is where GoHighLevel pulls ahead. Every member is a contact with a full history. You can run pipelines, booking calendars, email campaigns, two-way texting and calling from one inbox, and build workflows that react to a new member, a cancelled subscription or a booked call. Its AI tools can reply to chats and texts for you, and I've covered what that costs in my Conversation AI guide.
Skool doesn't list a CRM, email marketing or texting on its pricing page. If you sell a high-ticket program from your community, you'll end up paying for those tools somewhere else and connecting them. If that sounds like you, take the GoHighLevel 30 day trial and run your next group launch through it before you decide.
CRM, email, SMS and automation
GoHighLevel has all of it built in. Skool isn't trying to be a CRM.

Running several communities or clients
Skool is built for a creator running their own community. Its pricing page has no agency plan, no client accounts and no way to bill clients for the software.
GoHighLevel was designed around agencies. Starter includes 3 sub-accounts, and the $297 Unlimited plan removes the cap. The $497 Agency Pro plan adds SaaS Mode, so clients can buy a plan on your website and get their own account with communities included. My SaaS Mode guide explains how that works.
Several communities or clients
GoHighLevel is the only one of the two you can run an agency on.

Ease of use
Skool is easier, and it isn't close. You can have a group, a course and a paid membership live in an afternoon, and members find their way around without help. Its weak points come from that focus. There's no CRM, email or texting, you can't bring your own Stripe account, and the Hobby fee of 10% is easy to forget about until your revenue grows.
GoHighLevel takes longer, and I'd be lying if I said otherwise. A new account means dozens of menus, settings at agency and sub-account level, a wallet for usage, and A2P registration before you can text. Usage bills can surprise you if you don't watch them. HighLevel's Bootcamp and my GoHighLevel tutorial for beginners shorten that first stretch, but expect weeks rather than an afternoon if you use more than the community.
Learning curve
Skool gets a community live in an afternoon. GoHighLevel asks for much more setup.
Can GoHighLevel replace Skool?
Can GoHighLevel replace Skool? For most creators, yes. It has groups, paid memberships, courses, events, the same 9-level leaderboard and a Skool Importer. What you lose is Skool's simplicity, its discovery audience and having payments and VAT handled for you.
Can Skool replace GoHighLevel? Only if the community is your whole business. For a coach who books calls, follows up by text or runs an agency, no.
What switching involves
Moving from Skool to GoHighLevel is easier than most migrations, because GoHighLevel built for it. There's a Skool Importer inside each group's settings, and its help centre has a Skool to HighLevel migration guide that covers exporting members, rebuilding courses and recreating pinned posts. Members who pay are the hard part. Skool processes their payments and you can't bring your own Stripe account, so expect to set up their subscriptions again on your own processor, and give them plenty of notice. For one community, a weekend to a week of part-time work is realistic. My communities setup guide covers the GoHighLevel side.
To go the other way, you export your contacts from GoHighLevel, rebuild your group and courses in Skool, and ask paying members to join again. How to cancel GoHighLevel lists what to export first.
Which is better for coaches and community creators?
Find the row that sounds most like you.
| You are | Better choice | Why |
|---|---|---|
| A creator starting a first paid community | Skool Hobby | $9 a month and live in an afternoon |
| A community earning over about $1,300 a month | Skool Pro | Lower fee than Hobby, custom URL and affiliates |
| A creator who wants VAT handled for them | Skool | Skool is the merchant of record |
| A coach who sells high-ticket programs on calls | GoHighLevel Starter | Community, pipeline, calendar and texting together |
| A business already paying for a CRM and email tool | GoHighLevel Starter | One bill instead of three |
| An agency running groups for clients | GoHighLevel Unlimited | Unlimited sub-accounts |
| Selling community software under your own brand | GoHighLevel Agency Pro | SaaS Mode |
The exception is creators who only need a community. If you never book calls, never text leads and your group is the product, Skool is the better tool, and I'd point you there.
Common questions
Is GoHighLevel cheaper than Skool?
Not for a single community. Skool Hobby is $9 a month and Skool Pro is $99, while GoHighLevel Starter is $97. Once you add transaction fees, Skool Pro and GoHighLevel Starter with Stripe cost almost the same at $1,000, $5,000 and $20,000 a month in member revenue. GoHighLevel only works out cheaper if you would otherwise pay for a separate CRM, email and texting tool on top of Skool.
Does Skool take a cut of my sales?
Yes, through its transaction fee, which includes card processing. On Hobby it is 10% + $0.30 on every transaction. On Pro it is 2.9% + $0.30 for transactions up to $899 and 3.9% + $0.30 above $900. GoHighLevel adds no fee of its own, and you pay your payment provider instead.
Can GoHighLevel Communities replace Skool?
For most creators, yes. GoHighLevel has groups, paid memberships, courses, a leaderboard with 9 levels and a Skool Importer. What you give up is Skool's simplicity and its discovery page, where people browse communities to join.
Can I move my Skool group to GoHighLevel?
Yes. GoHighLevel has a Skool Importer inside each group's settings and a Skool to HighLevel migration guide in its help centre. You still check members, courses and pinned posts after the import, and paying members need to subscribe again on your own processor.
Does GoHighLevel have gamification like Skool?
Yes. GoHighLevel groups have points, 9 levels and a leaderboard, and 1 like earns 1 point for the author. You can rename the levels and add up to 3 offline rewards, but the point thresholds are fixed.
Does Skool have a CRM, email or SMS?
Skool doesn't list a CRM, email marketing or texting on its pricing page. It is a community platform with courses, events and payments. GoHighLevel is a CRM first, with pipelines, booking calendars, email, two-way texting and calling built in.
Do both have a free trial?
Yes. Skool offers a 14-day free trial on both plans. GoHighLevel's pricing page shows 14 days, and the HighLevel Bootcamp link gives 30 days. Usage such as texts and emails is still charged during a GoHighLevel trial.
The verdict
Skool wins for creators who only need a community. It's simpler, it's live in an afternoon, it handles payments and VAT, and Pro costs about the same as GoHighLevel once fees are counted.
GoHighLevel wins for coaches who sell through calls and follow-up, for businesses that already pay for a CRM and email tool, and for agencies. Its groups now do almost everything Skool's do, and the CRM, texting and automation come with them.
Still undecided? Ask one question: does your community lead to a sales call or a bigger offer? If yes, take GoHighLevel's 30 day trial. If not, start a Skool trial and build your group.
30-day free trial
Community, courses, CRM and SMS in one.
14-day free trial
Community, courses and gamification in one.
Prices, plans and fees come from GoHighLevel's and Skool's pricing pages and help centres, read on 21 October 2026. The Stripe rate in the cost table is an example. Usage costs are US rates. Both companies change their plans from time to time, so check their sites before you buy.
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